Feint: Grid Duel – Privacy Policy
This policy explains what information the mobile game Feint: Grid Duel ("the game") collects, why, and what choices you have. The game is developed by Abdullah Kurnaz ("we"). Questions: kurnaz369@gmail.com.
1. Information we collect
- Game account. When you play online the game signs you in anonymously (Firebase Authentication). We do not ask for your real name, email address or phone number. Your account has a random user ID.
- Profile and game data. The player name and emblem you choose, your rating, league points, wins, losses, draws, win streak, and the moves and results of your matches. Other players can see your player name, emblem and league during matches.
- Usage analytics. Through Google Analytics for Firebase: events such as starting a match, finishing the tutorial or reaching a league, plus an app instance ID, device model, operating system, app version, language and approximate country.
- Crash reports. Through Firebase Crashlytics: crash logs, device state and an installation identifier, so we can fix bugs.
- Advertising. Google AdMob shows ads in the game. AdMob may collect your device's advertising ID, IP address, device information and ad interactions. In the EEA, the UK and Switzerland we ask for your consent first (Google User Messaging Platform); without consent only non-personalised ads are shown. You can change your choice any time under Settings > Privacy settings in the game.
- Purchases. The "Remove ads" purchase is handled by Google Play. We never see your payment details; we only receive a confirmation that the purchase is valid.
- Device integrity. Firebase App Check (Google Play Integrity / Apple App Attest) confirms that requests come from a genuine copy of the game, to stop cheating.
- Server logs. Our game server runs on Cloudflare. It processes your IP address to limit abuse; logs are kept for a short time only.
- Stored on your device. Settings, language, coins, quests and progress are saved on your device.
We do not collect your precise location, contacts, photos, microphone or camera data.
2. How we use it
- to run the game: online matches, matchmaking, leagues and rankings;
- to keep matches fair and protect the service against cheating and abuse;
- to understand how the game is played and improve it, and to fix crashes;
- to show ads (personalised only with your consent where required) and process purchases.
We do not sell your personal information.
3. Service providers
Your information is processed by these providers on our behalf, under their own privacy terms: Google (Firebase, Google Analytics, Crashlytics, AdMob, Google Play) – policies.google.com/privacy, and how Google uses data from apps that use its services; Cloudflare – cloudflare.com/privacypolicy. Data may be processed outside your country, including in the United States.
4. How long we keep it
Your profile and match history are kept while your account is in use and deleted on request. Bot-match records on our server are removed regularly. Analytics and crash data are kept according to the retention settings of Firebase (at most 14 months for analytics user data, 90 days for crash reports).
5. Your choices and rights
- Ads: change your consent under Settings > Privacy settings, or reset or delete your advertising ID in your device settings.
- Notifications: the game only sends local reminders; turn them off in the game's settings or your device's settings.
- Access and deletion: email kurnaz369@gmail.com with your player name to ask for a copy of your data or for its deletion (see how to delete your data). We answer within 30 days. Uninstalling the game removes the data stored on your device.
- Depending on where you live (for example under the GDPR or Turkey's KVKK) you may also have the right to correct or restrict your data, object to processing, and complain to your data protection authority.
6. Children
The game is not directed at children under 13 and we do not knowingly collect personal information from them. If you believe a child has given us personal information, contact us and we will delete it.
7. Security
Data is sent over encrypted connections (HTTPS). Only our game server can write game data; players can read only what they are allowed to see.
8. Changes
If we change this policy we will update the date above and, for important changes, tell you in the game.